MonoDevelop – Oliver Stadie – Portfolio Software Engineer • Game Developer • Software Architect and Designer • Generalist Sun, 05 Feb 2017 20:57:12 +0000 en-US hourly 1 https://wordpress.org/?v=4.5.32 /wp-content/uploads/2016/06/cropped-favicon-3-32x32.png MonoDevelop – Oliver Stadie – Portfolio 32 32 Reverse RPG /reverse-rpg/ Mon, 08 Apr 2013 19:34:32 +0000 https://ostadie.wordpress.com/?p=445 A hybrid riddle and runner game where you play an NPC to escape from the player character. A prototype is currently under development. Context This game is currently under development. It’s intended to teach me interdisciplinary skills, technologies and workflows. This includes: Creating graphic... Continue Reading →

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A hybrid riddle and runner game where you play an NPC to escape from the player character. A prototype is currently under development.

RRPG - Spiky Trap

Context

This game is currently under development. It’s intended to teach me interdisciplinary skills, technologies and workflows. This includes:

  • Creating graphic designs and 3D models myself.
  • Workflows with Blender and Unity.

Features

Runner Game with Riddles • Real-time Action • Mobile

Technologies

  • Language: C#
  • Tools: Blender • Unity
  • Version Control: GitHub
  • IDEs: Unity • MonoDevelop

Team

Me and a friend with a background in graphics and design, teaching each other interdisciplinary skills.

Details – Work in Progress

RRPG - Torches and Water

 

Reverse RPG - concept arts

reverse RPG - running thief

reverse RPG - thief using switch

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Teddy Defender /teddy-defender/ Mon, 08 Apr 2013 19:26:56 +0000 https://ostadie.wordpress.com/?p=438 A prototype for an action game about a teddy bear defending a kid from nightmares. Context This spare time project was aborted at prototype stage since the game play didn’t “feel good”. Nevertheless it’s concepts, graphics and themes may be reused in another... Continue Reading →

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A prototype for an action game about a teddy bear defending a kid from nightmares.

Context

This spare time project was aborted at prototype stage since the game play didn’t “feel good”. Nevertheless it’s concepts, graphics and themes may be reused in another upcoming game.

Features

Top Down Action Game • Real-time Action • Mobile

Technologies

  • Language: C#
  • Tools: Unity
  • Version Control: GitHub
  • IDEs: Unity • MonoDevelop • Visual Studio

Team

Me and a friend with a background in who’s a beginner in graphics and design. Concept and Animations where done by both of us.

Details

Teddy Defender - Ghosts - Particle Monster Teddy Defender - Loading Screen Teddy Defender - Attack Teddy Defender - Room with Ghosts Teddy Defender - Movement

 

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