Mobile – Oliver Stadie – Portfolio Software Engineer • Game Developer • Software Architect and Designer • Generalist Sun, 05 Feb 2017 20:57:12 +0000 en-US hourly 1 https://wordpress.org/?v=4.5.32 /wp-content/uploads/2016/06/cropped-favicon-3-32x32.png Mobile – Oliver Stadie – Portfolio 32 32 Towel Defence – An Absurd Button Mashing Game /towel-defence/ Fri, 08 Apr 2016 10:43:58 +0000 https://ostadie.wordpress.com/?p=204 Absurd Button Mashing Game

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Towel Defence is an absurd button mashing game for mobile and browser. Play a guy with telekinetic superpowers and defeat an evil hydrant.

 

Features

Button Mashing Action Game • Urban Super Hero Setting • 8-Bit Retro-Style • Social Intergration (Facebook & Twitter) • High Scores • Web & Mobile • Free to play

Technologies

globe - Web Developmentandroidconstruct2html5facebooktwittergoogle analyticscordovagithub

Platforms: Web • Android • iOS

Game Engine: Construct 2

Languages & Libraries: html5 (html, javascript, css) • Facebook • Twitter • Google Analytics

Tools: Construct 2 • Intel XDK • Cordova • Notepad++ • Sublime • GitHub • Git

Team

Development: myself
Graphics: Christophe
Sound: rolemusic

Background

Towel Defence started out as a prototype at a Game Jam. After that it continued as a spare time project. The main goal was to have a finished game.

References

  1. The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.

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Pokemon Go Manager /pokemon-go-manager/ Fri, 08 Apr 2016 01:00:02 +0000 https://oliverstadie.com/?p=1344 Pokémon Go Manager is a website to scan, analyze and rate the Pokémon you caught in Pokémon Go. Visit pokemongomanager.de Technologies

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Pokémon Go Manager is a website to scan, analyze and rate the Pokémon you caught in Pokémon Go.

Pokemon Go Manager - Landing Page Pokemon Go Manager - IV Calculator Pokemon Go Manager - Responsive Inputs Pokemon Go Manager - Responsive Inputs Pokemon Go Manager - Responsive Mobile Friendly Design

Link to pokemongomanager.de

Visit pokemongomanager.de

Technologies

html5reactawsdockernodejsmongodbnpmgulpgithub

Languages: ES6 • html5 (HTML, CSS, JavaScript)

Frameworks & Libraries: React • bootstrap • Express • Mongoose • OAuth2 • Lodash

Infrastructure: AWS • Docker • node • MongoDB • REST API • npm • Gulp • Webpack • GitHub • yo • yeoman

Continuous Integration: Docker Hub • Amazon ECS

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Game Jams & Prototypes /game-jams-prototypes/ Tue, 08 Apr 2014 16:55:04 +0000 https://ostadie.wordpress.com/?p=287 On Game Jams and for testing or learning purposes I developed plenty of prototypes and mini games. Most of them only took a few hours to create. Games Each of these games deserves it’s own page and will get it sooner or... Continue Reading →

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On Game Jams and for testing or learning purposes I developed plenty of prototypes and mini games. Most of them only took a few hours to create.

Games

Each of these games deserves it’s own page and will get it sooner or later. For now here’s an overview of my prototypes and mini games.

ZapRat

teleport gameplay_edit game over
  • Play: 
  • With: me, Julia, Anastasia, Markus
  • Context: 8 hour mini game jam
  • Technology: Construct 2
  • About: Teleporting Rat + Cyborg Cats with Lasers. Read more here.

Direct & Conquer

Gameplay Main Menu Tutorial
  • Play:  (Use the mouse to play)
  • With: me, Birgit, Daniel, Alexander
  • Context: 8 hour mini game jam
  • Technology: Plain JS spaghetti code
  • About: Realtime Strategy/Tactics game in a medieval setting.

Viking Boat Simulator 2014

Main Menu Oh s**t rescue him before the Shark eats him.
  • Play:  (Use the ‘A’ and the ‘K’ buttons)
  • With: me, Huel, Roman
  • Context: 8 hour mini game jam
  • Technology: Panda.js
  • About: 2 player local multiplayer game. Rescue the castaway before the shark catches it.

Grannies vs. Zombie-Orge

 

Screenshot_1 Each player is a Grannie Players can log in via QR-Code or Link
  • Play:  (Click to hit the ogre with your granny – Server down, i.e. Single Player)
  • With: me, Simon, Mirco
  • Context: 8 hour mini game jam
  • Technology: Construct 2, HTML5 and python backend
  • About: MMO where hordes of grannies fight the cat throwing zombie ogre who trampled down their roses.

Alien Shield Brothers

 

You almost made it to the UFO! Tutorial Danger, protect your mate from the scorpions!
  • Play: 
  • With: me, Laura, Hector
  • Context: 8 hour mini game jam
  • Technology: TypeScript + html5 + Phaser
  • About: Local coop 2 player game

The Guy With The Green Towel

Button Mashing Game created on an 8 hour mini game jam with

attack hit Tutorial
  • Play: 
  • With: me, Sam, Stefano, Christophe
  • Context: 8 hour mini game jam
  • Technology: Construct 2 and html5
  • About: Button Mashing Game in an urban setting. This game was improved to the much cooler Towel Defence.

Further Prototypes and Minigames

Blubber Asteroids Minecraft Clone Reverse RPG Teddy Defender Wikip3Dia

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Blubber – Virtual Pocket Money /blubber/ Mon, 08 Apr 2013 20:12:44 +0000 https://ostadie.wordpress.com/?p=483 An App developed at PayPals 24h Hackathon. It enables parents to give their kids real world tasks and reward them with a virtual currency which can be spent in real world stores. Context Blubber was developed on Paypals Battle Hack within 24 hours... Continue Reading →

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An App developed at PayPals 24h Hackathon. It enables parents to give their kids real world tasks and reward them with a virtual currency which can be spent in real world stores.

Context

Blubber was developed on Paypals Battle Hack within 24 hours with the following restrictions:

  • Use Paypal: The Paypal API had to be used by the final Software.
  • Hack for Good: The app should improve the world or humanity somehow
  • Local Range: The app had to be useful in a local area, i.e. your city or district.

Our team consisted of three professional developers.

Idea & Features

The motivation, idea and features of Blubber where presented in a 2-minute-presentation on the BattleHack:

[Archived: embedded content unavailable]

Technologies

  • Languages: html5 (JavaScript, HTML, CSS) • Java • Python
  • Libraries & Frameworks: PayPal API • jQuery • bootstrap • Underscore • Java Servlets • Google App Engine • jQuery.qrcode
  • Automated Builds: Maven • Gradle
  • Automated Testing: JUnit • mockito
  • Version Control: GitHub
  • IDEs: Eclipse, NetBeans, IntelliJ IDEA
  • Other: QR Codes • Raspberry Pi • USB Monitor

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Asteroids /asteroids/ Mon, 08 Apr 2013 19:49:38 +0000 https://ostadie.wordpress.com/?p=460 A spare time project with my room mate of a game remake as multiplayer. Goal is to experiment around with project management techniques, p2p software architectures and some technologies. Context This project is currently under development. A multiplayer Asteroids game isn’t that... Continue Reading →

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A spare time project with my room mate of a game remake as multiplayer. Goal is to experiment around with project management techniques, p2p software architectures and some technologies.

Context

This project is currently under development. A multiplayer Asteroids game isn’t that exciting by itself, but we use it as a case study for experimenting. Our experiments include:

  • GitHub best practices
  • browser-to-browser communication with WebRTC
  • Best practices for structuring TypeScript projects
  • Automated Testing of TypeScript projects
  • Exaggerated use of the Law of Demeter to minimize the coupling and maximize the scalability
  • Automated Builds and Continious Integration for TypeScript projects

Features

Asteroid Game • Realtime Multiplayer Action • No Server Required • Browser and Mobile

Technologies

  • Languages: TypeScript • html5 (HTML, CSS, JavaScript) • UML • JSON
  • Web Libraries: WebRTC • phaser • peerJS • requireJS
  • Automated Builds: tsd • yo • yeoman • npm • grunt • bower
  • Automated Testing: Karma • TeddyMocks • Custom Framework • mocha • chai
  • Continuous Integration: GitHub • Travis CI
  • IDE: Eclipse

Team

Me and my room mate, who also is a professional software developers with different background.

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Reverse RPG /reverse-rpg/ Mon, 08 Apr 2013 19:34:32 +0000 https://ostadie.wordpress.com/?p=445 A hybrid riddle and runner game where you play an NPC to escape from the player character. A prototype is currently under development. Context This game is currently under development. It’s intended to teach me interdisciplinary skills, technologies and workflows. This includes: Creating graphic... Continue Reading →

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A hybrid riddle and runner game where you play an NPC to escape from the player character. A prototype is currently under development.

RRPG - Spiky Trap

Context

This game is currently under development. It’s intended to teach me interdisciplinary skills, technologies and workflows. This includes:

  • Creating graphic designs and 3D models myself.
  • Workflows with Blender and Unity.

Features

Runner Game with Riddles • Real-time Action • Mobile

Technologies

  • Language: C#
  • Tools: Blender • Unity
  • Version Control: GitHub
  • IDEs: Unity • MonoDevelop

Team

Me and a friend with a background in graphics and design, teaching each other interdisciplinary skills.

Details – Work in Progress

RRPG - Torches and Water

 

Reverse RPG - concept arts

reverse RPG - running thief

reverse RPG - thief using switch

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Teddy Defender /teddy-defender/ Mon, 08 Apr 2013 19:26:56 +0000 https://ostadie.wordpress.com/?p=438 A prototype for an action game about a teddy bear defending a kid from nightmares. Context This spare time project was aborted at prototype stage since the game play didn’t “feel good”. Nevertheless it’s concepts, graphics and themes may be reused in another... Continue Reading →

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A prototype for an action game about a teddy bear defending a kid from nightmares.

Context

This spare time project was aborted at prototype stage since the game play didn’t “feel good”. Nevertheless it’s concepts, graphics and themes may be reused in another upcoming game.

Features

Top Down Action Game • Real-time Action • Mobile

Technologies

  • Language: C#
  • Tools: Unity
  • Version Control: GitHub
  • IDEs: Unity • MonoDevelop • Visual Studio

Team

Me and a friend with a background in who’s a beginner in graphics and design. Concept and Animations where done by both of us.

Details

Teddy Defender - Ghosts - Particle Monster Teddy Defender - Loading Screen Teddy Defender - Attack Teddy Defender - Room with Ghosts Teddy Defender - Movement

 

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