CSS – Oliver Stadie – Portfolio Software Engineer • Game Developer • Software Architect and Designer • Generalist Sun, 05 Feb 2017 20:57:12 +0000 en-US hourly 1 https://wordpress.org/?v=4.5.32 /wp-content/uploads/2016/06/cropped-favicon-3-32x32.png CSS – Oliver Stadie – Portfolio 32 32 Pokemon Go Manager /pokemon-go-manager/ Fri, 08 Apr 2016 01:00:02 +0000 https://oliverstadie.com/?p=1344 Pokémon Go Manager is a website to scan, analyze and rate the Pokémon you caught in Pokémon Go. Visit pokemongomanager.de Technologies

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Pokémon Go Manager is a website to scan, analyze and rate the Pokémon you caught in Pokémon Go.

Pokemon Go Manager - Landing Page Pokemon Go Manager - IV Calculator Pokemon Go Manager - Responsive Inputs Pokemon Go Manager - Responsive Inputs Pokemon Go Manager - Responsive Mobile Friendly Design

Link to pokemongomanager.de

Visit pokemongomanager.de

Technologies

html5reactawsdockernodejsmongodbnpmgulpgithub

Languages: ES6 • html5 (HTML, CSS, JavaScript)

Frameworks & Libraries: React • bootstrap • Express • Mongoose • OAuth2 • Lodash

Infrastructure: AWS • Docker • node • MongoDB • REST API • npm • Gulp • Webpack • GitHub • yo • yeoman

Continuous Integration: Docker Hub • Amazon ECS

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Stomap – A Project Management Tool /stomap-project-management-tool/ Wed, 08 Apr 2015 20:23:30 +0000 https://ostadie.wordpress.com/?p=500 I’m currently developing a Project Management Tool to manage big amounts of GitHub issues (i.e. tasks) more convenient. This Project Management Tool is based on the idea of story mapping boards. Idea This Project Management Tool for GitHub is currently under development... Continue Reading →

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I’m currently developing a Project Management Tool to manage big amounts of GitHub issues (i.e. tasks) more convenient. This Project Management Tool is based on the idea of story mapping boards.

Idea

This Project Management Tool for GitHub is currently under development and the main idea is the following:

  • Instead of managing 1000 issues as labeled list items you arrange them in a second dimension, in a table.
  • One way to arrange the tables are typical story mapping boards, aka feature table.
  • This second dimension not only adds overview, but it also reduces the amount of issues to compare at a certain pint in time.
  • Drag’n’Drop eases managing issues even further.

Features

Easy Project Management • Drag’n’Drop to edit Issues • Hierarchic Issues • Issue Dependencies • Visualize your whole project instead of single issues • free for public Projects • No information gets lost, because it’s stored directly in GitHub.

Technologies

html5githubangularjqueryjquery-uiyeomannpmgruntbowerkarmatravis-cieclipse

Web Languages: TypeScript • html5 (HTML, CSS, JavaScript)

Web Libraries: GitHub API • Angular2 • jQuery • jQuery UI • bootstrap • OAuth2 • Underscore

Automated Builds: tsd • yo • yeoman • npm • grunt • bower

Automated Testing: Karma • TeddyMocks • mocha • chai • Custom Test Framework

Continuous Integration: GitHub • Travis CI

IDE: Eclipse

Team

Currently I’m working on the project alone.

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Forests of Eden – An Economic Simulation Browser Game /forests-of-eden/ Wed, 08 Apr 2015 17:07:41 +0000 https://ostadie.wordpress.com/?p=294 Forests of Eden is a game developed for Greenpeace Argentina and Playotope. Build your garden in an economic simulation gameplay and discover new plants and animals in a point-and-click adventure style. Features Economic Simulation and Point-and-Click Adventure Game • Nature, Jungle and Garden Setting •... Continue Reading →

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Forests of Eden is a game developed for Greenpeace Argentina and Playotope. Build your garden in an economic simulation gameplay and discover new plants and animals in a point-and-click adventure style.

[Archived: embedded content unavailable]

forest buy-crystals-greenpeace buy-crystals-neutral catalog collect-things herbs-in-garden robert-quest tina-quest wanto-topic

Features

Economic Simulation and Point-and-Click Adventure Game • Nature, Jungle and Garden Setting • Semi Realistic Comic Style • Social Integration (Facebook & Twitter) • High Scores • Achievements • Browser Game seamlessly integrated into Websites • Freemium Pricing Strategy • Virtual Currency • Shop • Own Game Engine

Technologies

globeflashjavahtml5facebooktwittergoogle-analyticseclipsesvn

Platform: Web • Facebook Games

Game Engines: Own Game Engine • Flash

Languages & Libraries: Java (Backend) • Web Technologies (HTML, CSS, JavaScript) • ActionScript • Facebook • Twitter • Google Analytics

Tools: Eclipse • SVN • TortoiseSVN • Custom Test Framework • Google App Engine

Team

Development: myself + 3 developers
Graphics: 3 artists

Background

The Playotope GmbH game studio created this game for Greenpeace Argentina. I worked for Playotope GmbH as a freelancing developer.

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Playotope – A Platform Game Maker for the Web /playotope-platform-game-maker/ Mon, 06 Apr 2015 17:33:31 +0000 https://ostadie.wordpress.com/?p=320 Playotope is an online Game Maker to build your own platform games and share them with your friends. Features Easy to use Game Editor • Platform Game (aka Jump ’n’ Run) • Different Settings: Pirates, Politics, X-Mas • Comic Style • Social Integration (Facebook & Twitter) • High Scores • Browser... Continue Reading →

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Playotope is an online Game Maker to build your own platform games and share them with your friends.

playotope-01 playotope-02 playotope-03 playotope-04 playotope-05 playotope-06 playotope-07

Features

Easy to use Game Editor • Platform Game (aka Jump ’n’ Run) • Different Settings: Pirates, Politics, X-Mas • Comic Style • Social Integration (Facebook & Twitter) • High Scores • Browser Game seamlessly integrated into Websites • Own Social Cosmos: Share Games, Comment on Games or Users, etc. • Own Game Engine

Technologies

globe - Web Developmentjavahtml5facebooktwittergoogle analyticseclipsesvngoogle app engine

Platforms: Web • Facebook Games

Game Engine: Own Game Engine

Languages & Libraries: Java (Backend & Frontend) • Web Technologies (HTML, CSS, JavaScript) • Facebook • Twitter • Google Analytics

Tools: Eclipse • SVN • TortoiseSVN • Custom Test Framework • Google App Engine

Team

Development: myself + 1 developers
Graphics: 1 artists

Background

This was the first Game of the Startup game studio Playotope GmbH. I worked for Playotope GmbH as a freelancing developer.

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State Based Testing Software /state-based-testing-software/ Tue, 08 Apr 2014 19:41:34 +0000 https://ostadie.wordpress.com/?p=453 I was lead developer for a testing software used in the automotive industry. Overview As a lead developer I coordinated the technical development of a stand alone testing software. It is especially useful for the automotive industry. The tool itself is... Continue Reading →

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I was lead developer for a testing software used in the automotive industry.

Overview

As a lead developer I coordinated the technical development of a stand alone testing software. It is especially useful for the automotive industry. The tool itself is primary glue code for many third party libraries, which was developed in an enterprise environment.

Due to an NDA I can’t tell too much about it, but you can visit the official product page for further details.

Features

Intuitive User Interface • Model Based • Systematic Test Case Specification • Systematic Test Case Generation • Automated Test Case Execution • Test Objectives • Linking with DOORS (specification tool) • Find Test Coverage Gaps • Search Function • etc.

Technologies & Methodologies

  • Project Management: Jira • Confluence
  • Languages: UML • Java • XML • XSD • CSS • Scripting Languages
  • Models and Methodologies: Statecharts
  • Libraries & Frameworks: Eclipse RCP • EMF • OSGI • GMF • Many Third Party Libraries
  • Automated Builds: PDE, Ant, Custom Scripts
  • Automated Testing: JUnit, QF-Test
  • Continious Integration: Jenkins, SVN
  • IDE: Eclipse

Team & other Stakeholders

  • Product Owner: corperate colleague located in another city
  • Technical Lead: myself
  • Development & Deployment: myself + 6 developers in 2 cities
  • Testing: 3 Testers in 3 cities and 2 countries
  • Marketing: 2 corperate colleagues located in another city
  • Third party software developers: 5 organizaton with differently close contact
  • Customer: 1 Customer with direct influence on the product features.

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Generali Heroes /generali-heroes/ Tue, 08 Apr 2014 17:56:32 +0000 https://ostadie.wordpress.com/?p=350 A game to advertise Generali insurance company. Background The Playotope GmbH game studio created this game for Generali insurance company. I worked for Playotope GmbH as a freelancing developer. This game was a stripped down version with changed graphics of the more... Continue Reading →

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A game to advertise Generali insurance company.

Background

The Playotope GmbH game studio created this game for Generali insurance company. I worked for Playotope GmbH as a freelancing developer. This game was a stripped down version with changed graphics of the more complex game Chaos Cats.

Features

Side-Scrolling Game • Super Hero Setting • Comic Style • Social Integration (Facebook & Twitter) • High Scores • Browser Game seamlessly integrated into Websites • Own Game Engine

Technologies

  • Languages: UML • Java (Backend) • html5 (HTML, CSS, JavaScript) • ActionScript
  • Libraries & Frameworks: Facebook • Twitter • Flash • Own Game Engine • Google App Engine
  • Automated Testing: Custom Test Framework
  • Version Control: SVN
  • IDE: Eclipse • Flash

Team

Development: myself + 1 developer
Graphics: 2 artists

Details

generaligame-01 generaligame-02 generaligame-03 generaligame-05 generaligame-07 generaligame-06 generaligame-04 generaligame-08

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Chaos Cats /chaos-cats/ Tue, 08 Apr 2014 17:46:37 +0000 https://ostadie.wordpress.com/?p=336 A side-scrolling shooter where cats fight dogs in planes.  Features Side-Scrolling Shooter Game • Cats vs. Dogs Setting • Comic Style • Social Integration (Facebook & Twitter) • High Scores • Browser Game seamlessly integrated into Websites • Freemium Pricing Strategy • Virtual Currency • Shop • Own Game Engine Technologies Languages: UML... Continue Reading →

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A side-scrolling shooter where cats fight dogs in planes. 

dogfight_ingame sequel_ad2 hangar02 gui05 gui04 gui02 gui01

Features

Side-Scrolling Shooter Game • Cats vs. Dogs Setting • Comic Style • Social Integration (Facebook & Twitter) • High Scores • Browser Game seamlessly integrated into Websites • Freemium Pricing Strategy • Virtual Currency • Shop • Own Game Engine

Technologies

  • Languages: UML • Java (Backend) • html5 (HTML, CSS, JavaScript) • ActionScript
  • Libraries & Frameworks: Facebook • Twitter • Google Analytics • Flash • Own Game Engine • Google App Engine
  • Automated Testing: Custom Test Framework
  • Version Control: SVN
  • IDE: Eclipse • Flash

Team

Development: myself + 1 developer
Graphics: 2 artists

Background

This was Playotope GmbH game studio’s second game. I worked for Playotope GmbH as a freelancing developer. I also worked on their first project before.

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Game Jams & Prototypes /game-jams-prototypes/ Tue, 08 Apr 2014 16:55:04 +0000 https://ostadie.wordpress.com/?p=287 On Game Jams and for testing or learning purposes I developed plenty of prototypes and mini games. Most of them only took a few hours to create. Games Each of these games deserves it’s own page and will get it sooner or... Continue Reading →

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On Game Jams and for testing or learning purposes I developed plenty of prototypes and mini games. Most of them only took a few hours to create.

Games

Each of these games deserves it’s own page and will get it sooner or later. For now here’s an overview of my prototypes and mini games.

ZapRat

teleport gameplay_edit game over
  • Play: 
  • With: me, Julia, Anastasia, Markus
  • Context: 8 hour mini game jam
  • Technology: Construct 2
  • About: Teleporting Rat + Cyborg Cats with Lasers. Read more here.

Direct & Conquer

Gameplay Main Menu Tutorial
  • Play:  (Use the mouse to play)
  • With: me, Birgit, Daniel, Alexander
  • Context: 8 hour mini game jam
  • Technology: Plain JS spaghetti code
  • About: Realtime Strategy/Tactics game in a medieval setting.

Viking Boat Simulator 2014

Main Menu Oh s**t rescue him before the Shark eats him.
  • Play:  (Use the ‘A’ and the ‘K’ buttons)
  • With: me, Huel, Roman
  • Context: 8 hour mini game jam
  • Technology: Panda.js
  • About: 2 player local multiplayer game. Rescue the castaway before the shark catches it.

Grannies vs. Zombie-Orge

 

Screenshot_1 Each player is a Grannie Players can log in via QR-Code or Link
  • Play:  (Click to hit the ogre with your granny – Server down, i.e. Single Player)
  • With: me, Simon, Mirco
  • Context: 8 hour mini game jam
  • Technology: Construct 2, HTML5 and python backend
  • About: MMO where hordes of grannies fight the cat throwing zombie ogre who trampled down their roses.

Alien Shield Brothers

 

You almost made it to the UFO! Tutorial Danger, protect your mate from the scorpions!
  • Play: 
  • With: me, Laura, Hector
  • Context: 8 hour mini game jam
  • Technology: TypeScript + html5 + Phaser
  • About: Local coop 2 player game

The Guy With The Green Towel

Button Mashing Game created on an 8 hour mini game jam with

attack hit Tutorial
  • Play: 
  • With: me, Sam, Stefano, Christophe
  • Context: 8 hour mini game jam
  • Technology: Construct 2 and html5
  • About: Button Mashing Game in an urban setting. This game was improved to the much cooler Towel Defence.

Further Prototypes and Minigames

Blubber Asteroids Minecraft Clone Reverse RPG Teddy Defender Wikip3Dia

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Blubber – Virtual Pocket Money /blubber/ Mon, 08 Apr 2013 20:12:44 +0000 https://ostadie.wordpress.com/?p=483 An App developed at PayPals 24h Hackathon. It enables parents to give their kids real world tasks and reward them with a virtual currency which can be spent in real world stores. Context Blubber was developed on Paypals Battle Hack within 24 hours... Continue Reading →

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An App developed at PayPals 24h Hackathon. It enables parents to give their kids real world tasks and reward them with a virtual currency which can be spent in real world stores.

Context

Blubber was developed on Paypals Battle Hack within 24 hours with the following restrictions:

  • Use Paypal: The Paypal API had to be used by the final Software.
  • Hack for Good: The app should improve the world or humanity somehow
  • Local Range: The app had to be useful in a local area, i.e. your city or district.

Our team consisted of three professional developers.

Idea & Features

The motivation, idea and features of Blubber where presented in a 2-minute-presentation on the BattleHack:

[Archived: embedded content unavailable]

Technologies

  • Languages: html5 (JavaScript, HTML, CSS) • Java • Python
  • Libraries & Frameworks: PayPal API • jQuery • bootstrap • Underscore • Java Servlets • Google App Engine • jQuery.qrcode
  • Automated Builds: Maven • Gradle
  • Automated Testing: JUnit • mockito
  • Version Control: GitHub
  • IDEs: Eclipse, NetBeans, IntelliJ IDEA
  • Other: QR Codes • Raspberry Pi • USB Monitor

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Asteroids /asteroids/ Mon, 08 Apr 2013 19:49:38 +0000 https://ostadie.wordpress.com/?p=460 A spare time project with my room mate of a game remake as multiplayer. Goal is to experiment around with project management techniques, p2p software architectures and some technologies. Context This project is currently under development. A multiplayer Asteroids game isn’t that... Continue Reading →

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A spare time project with my room mate of a game remake as multiplayer. Goal is to experiment around with project management techniques, p2p software architectures and some technologies.

Context

This project is currently under development. A multiplayer Asteroids game isn’t that exciting by itself, but we use it as a case study for experimenting. Our experiments include:

  • GitHub best practices
  • browser-to-browser communication with WebRTC
  • Best practices for structuring TypeScript projects
  • Automated Testing of TypeScript projects
  • Exaggerated use of the Law of Demeter to minimize the coupling and maximize the scalability
  • Automated Builds and Continious Integration for TypeScript projects

Features

Asteroid Game • Realtime Multiplayer Action • No Server Required • Browser and Mobile

Technologies

  • Languages: TypeScript • html5 (HTML, CSS, JavaScript) • UML • JSON
  • Web Libraries: WebRTC • phaser • peerJS • requireJS
  • Automated Builds: tsd • yo • yeoman • npm • grunt • bower
  • Automated Testing: Karma • TeddyMocks • Custom Framework • mocha • chai
  • Continuous Integration: GitHub • Travis CI
  • IDE: Eclipse

Team

Me and my room mate, who also is a professional software developers with different background.

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Wikip3dia /wikip3dia/ Mon, 08 Apr 2013 18:24:06 +0000 https://ostadie.wordpress.com/?p=384 A 3D representation of Wikipedia. Each Article is represented by a room, each link by a door and corridor to another room. Context This small app was developed for demonstrating WebGL in a Computer Graphics course. Back then WebGL was... Continue Reading →

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A 3D representation of Wikipedia. Each Article is represented by a room, each link by a door and corridor to another room.

Context

This small app was developed for demonstrating WebGL in a Computer Graphics course. Back then WebGL was very new and we had to install pre-alpha nightly builds of Firefox, since no Browser supported it.

Our team consisted of two students.

Idea & Features

The idea, features and technical implementation of Wikip3dia where presented in short presentation (in German):

[Archived: embedded content unavailable]

Technologies

  • Languages: GLSL • html5 (JavaScript, HTML, CSS)
  • Libraries & Frameworks: WebGL • Wikipedia API • AJAX
  • Version Control: SVN

A detailed report of the technical implementation can be found here (in German): 

Demo

A beta version demo can be seen here:

[Archived: embedded content unavailable]

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