2D – Oliver Stadie – Portfolio Software Engineer • Game Developer • Software Architect and Designer • Generalist Sun, 05 Feb 2017 20:57:12 +0000 en-US hourly 1 https://wordpress.org/?v=4.5.32 /wp-content/uploads/2016/06/cropped-favicon-3-32x32.png 2D – Oliver Stadie – Portfolio 32 32 Towel Defence – An Absurd Button Mashing Game /towel-defence/ Fri, 08 Apr 2016 10:43:58 +0000 https://ostadie.wordpress.com/?p=204 Absurd Button Mashing Game

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Towel Defence is an absurd button mashing game for mobile and browser. Play a guy with telekinetic superpowers and defeat an evil hydrant.

 

Features

Button Mashing Action Game • Urban Super Hero Setting • 8-Bit Retro-Style • Social Intergration (Facebook & Twitter) • High Scores • Web & Mobile • Free to play

Technologies

globe - Web Developmentandroidconstruct2html5facebooktwittergoogle analyticscordovagithub

Platforms: Web • Android • iOS

Game Engine: Construct 2

Languages & Libraries: html5 (html, javascript, css) • Facebook • Twitter • Google Analytics

Tools: Construct 2 • Intel XDK • Cordova • Notepad++ • Sublime • GitHub • Git

Team

Development: myself
Graphics: Christophe
Sound: rolemusic

Background

Towel Defence started out as a prototype at a Game Jam. After that it continued as a spare time project. The main goal was to have a finished game.

References

  1. The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.

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Forests of Eden – An Economic Simulation Browser Game /forests-of-eden/ Wed, 08 Apr 2015 17:07:41 +0000 https://ostadie.wordpress.com/?p=294 Forests of Eden is a game developed for Greenpeace Argentina and Playotope. Build your garden in an economic simulation gameplay and discover new plants and animals in a point-and-click adventure style. Features Economic Simulation and Point-and-Click Adventure Game • Nature, Jungle and Garden Setting •... Continue Reading →

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Forests of Eden is a game developed for Greenpeace Argentina and Playotope. Build your garden in an economic simulation gameplay and discover new plants and animals in a point-and-click adventure style.

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forest buy-crystals-greenpeace buy-crystals-neutral catalog collect-things herbs-in-garden robert-quest tina-quest wanto-topic

Features

Economic Simulation and Point-and-Click Adventure Game • Nature, Jungle and Garden Setting • Semi Realistic Comic Style • Social Integration (Facebook & Twitter) • High Scores • Achievements • Browser Game seamlessly integrated into Websites • Freemium Pricing Strategy • Virtual Currency • Shop • Own Game Engine

Technologies

globeflashjavahtml5facebooktwittergoogle-analyticseclipsesvn

Platform: Web • Facebook Games

Game Engines: Own Game Engine • Flash

Languages & Libraries: Java (Backend) • Web Technologies (HTML, CSS, JavaScript) • ActionScript • Facebook • Twitter • Google Analytics

Tools: Eclipse • SVN • TortoiseSVN • Custom Test Framework • Google App Engine

Team

Development: myself + 3 developers
Graphics: 3 artists

Background

The Playotope GmbH game studio created this game for Greenpeace Argentina. I worked for Playotope GmbH as a freelancing developer.

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Playotope – A Platform Game Maker for the Web /playotope-platform-game-maker/ Mon, 06 Apr 2015 17:33:31 +0000 https://ostadie.wordpress.com/?p=320 Playotope is an online Game Maker to build your own platform games and share them with your friends. Features Easy to use Game Editor • Platform Game (aka Jump ’n’ Run) • Different Settings: Pirates, Politics, X-Mas • Comic Style • Social Integration (Facebook & Twitter) • High Scores • Browser... Continue Reading →

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Playotope is an online Game Maker to build your own platform games and share them with your friends.

playotope-01 playotope-02 playotope-03 playotope-04 playotope-05 playotope-06 playotope-07

Features

Easy to use Game Editor • Platform Game (aka Jump ’n’ Run) • Different Settings: Pirates, Politics, X-Mas • Comic Style • Social Integration (Facebook & Twitter) • High Scores • Browser Game seamlessly integrated into Websites • Own Social Cosmos: Share Games, Comment on Games or Users, etc. • Own Game Engine

Technologies

globe - Web Developmentjavahtml5facebooktwittergoogle analyticseclipsesvngoogle app engine

Platforms: Web • Facebook Games

Game Engine: Own Game Engine

Languages & Libraries: Java (Backend & Frontend) • Web Technologies (HTML, CSS, JavaScript) • Facebook • Twitter • Google Analytics

Tools: Eclipse • SVN • TortoiseSVN • Custom Test Framework • Google App Engine

Team

Development: myself + 1 developers
Graphics: 1 artists

Background

This was the first Game of the Startup game studio Playotope GmbH. I worked for Playotope GmbH as a freelancing developer.

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Generali Heroes /generali-heroes/ Tue, 08 Apr 2014 17:56:32 +0000 https://ostadie.wordpress.com/?p=350 A game to advertise Generali insurance company. Background The Playotope GmbH game studio created this game for Generali insurance company. I worked for Playotope GmbH as a freelancing developer. This game was a stripped down version with changed graphics of the more... Continue Reading →

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A game to advertise Generali insurance company.

Background

The Playotope GmbH game studio created this game for Generali insurance company. I worked for Playotope GmbH as a freelancing developer. This game was a stripped down version with changed graphics of the more complex game Chaos Cats.

Features

Side-Scrolling Game • Super Hero Setting • Comic Style • Social Integration (Facebook & Twitter) • High Scores • Browser Game seamlessly integrated into Websites • Own Game Engine

Technologies

  • Languages: UML • Java (Backend) • html5 (HTML, CSS, JavaScript) • ActionScript
  • Libraries & Frameworks: Facebook • Twitter • Flash • Own Game Engine • Google App Engine
  • Automated Testing: Custom Test Framework
  • Version Control: SVN
  • IDE: Eclipse • Flash

Team

Development: myself + 1 developer
Graphics: 2 artists

Details

generaligame-01 generaligame-02 generaligame-03 generaligame-05 generaligame-07 generaligame-06 generaligame-04 generaligame-08

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Chaos Cats /chaos-cats/ Tue, 08 Apr 2014 17:46:37 +0000 https://ostadie.wordpress.com/?p=336 A side-scrolling shooter where cats fight dogs in planes.  Features Side-Scrolling Shooter Game • Cats vs. Dogs Setting • Comic Style • Social Integration (Facebook & Twitter) • High Scores • Browser Game seamlessly integrated into Websites • Freemium Pricing Strategy • Virtual Currency • Shop • Own Game Engine Technologies Languages: UML... Continue Reading →

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A side-scrolling shooter where cats fight dogs in planes. 

dogfight_ingame sequel_ad2 hangar02 gui05 gui04 gui02 gui01

Features

Side-Scrolling Shooter Game • Cats vs. Dogs Setting • Comic Style • Social Integration (Facebook & Twitter) • High Scores • Browser Game seamlessly integrated into Websites • Freemium Pricing Strategy • Virtual Currency • Shop • Own Game Engine

Technologies

  • Languages: UML • Java (Backend) • html5 (HTML, CSS, JavaScript) • ActionScript
  • Libraries & Frameworks: Facebook • Twitter • Google Analytics • Flash • Own Game Engine • Google App Engine
  • Automated Testing: Custom Test Framework
  • Version Control: SVN
  • IDE: Eclipse • Flash

Team

Development: myself + 1 developer
Graphics: 2 artists

Background

This was Playotope GmbH game studio’s second game. I worked for Playotope GmbH as a freelancing developer. I also worked on their first project before.

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Game Jams & Prototypes /game-jams-prototypes/ Tue, 08 Apr 2014 16:55:04 +0000 https://ostadie.wordpress.com/?p=287 On Game Jams and for testing or learning purposes I developed plenty of prototypes and mini games. Most of them only took a few hours to create. Games Each of these games deserves it’s own page and will get it sooner or... Continue Reading →

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On Game Jams and for testing or learning purposes I developed plenty of prototypes and mini games. Most of them only took a few hours to create.

Games

Each of these games deserves it’s own page and will get it sooner or later. For now here’s an overview of my prototypes and mini games.

ZapRat

teleport gameplay_edit game over
  • Play: 
  • With: me, Julia, Anastasia, Markus
  • Context: 8 hour mini game jam
  • Technology: Construct 2
  • About: Teleporting Rat + Cyborg Cats with Lasers. Read more here.

Direct & Conquer

Gameplay Main Menu Tutorial
  • Play:  (Use the mouse to play)
  • With: me, Birgit, Daniel, Alexander
  • Context: 8 hour mini game jam
  • Technology: Plain JS spaghetti code
  • About: Realtime Strategy/Tactics game in a medieval setting.

Viking Boat Simulator 2014

Main Menu Oh s**t rescue him before the Shark eats him.
  • Play:  (Use the ‘A’ and the ‘K’ buttons)
  • With: me, Huel, Roman
  • Context: 8 hour mini game jam
  • Technology: Panda.js
  • About: 2 player local multiplayer game. Rescue the castaway before the shark catches it.

Grannies vs. Zombie-Orge

 

Screenshot_1 Each player is a Grannie Players can log in via QR-Code or Link
  • Play:  (Click to hit the ogre with your granny – Server down, i.e. Single Player)
  • With: me, Simon, Mirco
  • Context: 8 hour mini game jam
  • Technology: Construct 2, HTML5 and python backend
  • About: MMO where hordes of grannies fight the cat throwing zombie ogre who trampled down their roses.

Alien Shield Brothers

 

You almost made it to the UFO! Tutorial Danger, protect your mate from the scorpions!
  • Play: 
  • With: me, Laura, Hector
  • Context: 8 hour mini game jam
  • Technology: TypeScript + html5 + Phaser
  • About: Local coop 2 player game

The Guy With The Green Towel

Button Mashing Game created on an 8 hour mini game jam with

attack hit Tutorial
  • Play: 
  • With: me, Sam, Stefano, Christophe
  • Context: 8 hour mini game jam
  • Technology: Construct 2 and html5
  • About: Button Mashing Game in an urban setting. This game was improved to the much cooler Towel Defence.

Further Prototypes and Minigames

Blubber Asteroids Minecraft Clone Reverse RPG Teddy Defender Wikip3Dia

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Asteroids /asteroids/ Mon, 08 Apr 2013 19:49:38 +0000 https://ostadie.wordpress.com/?p=460 A spare time project with my room mate of a game remake as multiplayer. Goal is to experiment around with project management techniques, p2p software architectures and some technologies. Context This project is currently under development. A multiplayer Asteroids game isn’t that... Continue Reading →

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A spare time project with my room mate of a game remake as multiplayer. Goal is to experiment around with project management techniques, p2p software architectures and some technologies.

Context

This project is currently under development. A multiplayer Asteroids game isn’t that exciting by itself, but we use it as a case study for experimenting. Our experiments include:

  • GitHub best practices
  • browser-to-browser communication with WebRTC
  • Best practices for structuring TypeScript projects
  • Automated Testing of TypeScript projects
  • Exaggerated use of the Law of Demeter to minimize the coupling and maximize the scalability
  • Automated Builds and Continious Integration for TypeScript projects

Features

Asteroid Game • Realtime Multiplayer Action • No Server Required • Browser and Mobile

Technologies

  • Languages: TypeScript • html5 (HTML, CSS, JavaScript) • UML • JSON
  • Web Libraries: WebRTC • phaser • peerJS • requireJS
  • Automated Builds: tsd • yo • yeoman • npm • grunt • bower
  • Automated Testing: Karma • TeddyMocks • Custom Framework • mocha • chai
  • Continuous Integration: GitHub • Travis CI
  • IDE: Eclipse

Team

Me and my room mate, who also is a professional software developers with different background.

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Teddy Defender /teddy-defender/ Mon, 08 Apr 2013 19:26:56 +0000 https://ostadie.wordpress.com/?p=438 A prototype for an action game about a teddy bear defending a kid from nightmares. Context This spare time project was aborted at prototype stage since the game play didn’t “feel good”. Nevertheless it’s concepts, graphics and themes may be reused in another... Continue Reading →

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A prototype for an action game about a teddy bear defending a kid from nightmares.

Context

This spare time project was aborted at prototype stage since the game play didn’t “feel good”. Nevertheless it’s concepts, graphics and themes may be reused in another upcoming game.

Features

Top Down Action Game • Real-time Action • Mobile

Technologies

  • Language: C#
  • Tools: Unity
  • Version Control: GitHub
  • IDEs: Unity • MonoDevelop • Visual Studio

Team

Me and a friend with a background in who’s a beginner in graphics and design. Concept and Animations where done by both of us.

Details

Teddy Defender - Ghosts - Particle Monster Teddy Defender - Loading Screen Teddy Defender - Attack Teddy Defender - Room with Ghosts Teddy Defender - Movement

 

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Computer Vision – Analyzing the Structure of Clothes /computer-vision/ Mon, 08 Apr 2013 18:41:09 +0000 https://ostadie.wordpress.com/?p=389 Computer Vision algorithm and algorithm to find and analyse patterns in photographs and images. This is a Research Student Paper. Context One Idea of Augmented Reality is the mirror below. This mirror shows an altered version of you. Thus it allows you to select... Continue Reading →

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Computer Vision algorithm and algorithm to find and analyse patterns in photographs and images. This is a Research Student Paper.

Context

One Idea of Augmented Reality is the mirror below. This mirror shows an altered version of you. Thus it allows you to select your clothing in a menu. You don’t need to change it in reality.

Computer Vision - Virtual Mirror

One component of this augmented mirror is an algorithm to analyse the real clothing.

I developed an algorithm which analyses the structure of clothing and fabric to find patterns.

Idea

The algorithm takes an image of the clothing as input and extracts the structure (mesh) and texture seen in the image.

Computer Vission - Image to Structure

Extract the Structure (Mesh) of  an Image

Computer Vision - Extract Texture

Extract the Texture of an Image

Using this structure new textures could be applied to the structure to complete the mirror.

Computer Vision - Bulding Facade

The developed algorithm is generalized enough to even be applicable to analyse other images, like regular facades of buildings.

The algorithm was implemented in C++ and evaluated on multiple images.

Details

I published the complete student research paper  (in german).

 

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